What's new in CLZ Games for iOS?
In this update we introduce a new quick-search for your folders, sorting your folders by the counters, and more stable cloud syncing through our brand-new dedicated Sync-server.
Quick-search your folders
Grouping in folders is a powerful way to browse and filter your collection. Just group by Platform, or Developer, etc… tap a folder and the list will give you all games for the selected Platform or Developer.
However, if your collection spans thousands of games and a lot of platforms, that “tap a folder” part is sometimes easier said than done. It may require lots of scrolling in the folder list.
But not anymore! This version introduces a new search box right above the folder list, that lets you instantly search/filter the folder list as you type! Just typing a few letters is often enough to bring the folder you are looking for into view:
Sort folders by count
By default, the folders are sorted alphabetically. But as of today, there is another option: sort your folders by the counter, that is by the number of games contained.
Sorting by the counters is a nice way to find the most popular Platforms, Developers, Genres, etc..
Switch between the Alphabetical and By Count sorting using the sort toggle at the top:
Improved barcode scanning
We have improved the scan engine and gave it a larger “scan area”. This should help scan barcodes faster and easier.
Now uses our brand-new CLZ Cloud Sync-server
Previously one big server was handling the Connect website, the CLZ Cloud website AND the CLZ Cloud syncing from the desktop programs and the mobile apps.
But this week we have set up a brand-new dedicated Sync-server to handle just the CLZ Cloud syncing.
In today’s update, CLZ Games has been updated to sync through this new server, which should result in faster syncing and a more stable syncing experience during high load times (weekends).
- The correct EU or US cover wasn’t downloaded correctly sometimes.
- Field Defaults: It wasn’t possible to set the rating field back to zero.
- Manage Pick Lists: Merging list items caused too many sync changes.